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Non-world static doesn't block AI Perception Sight

Hi! I have a blueprint actor that has collision set to PhysicsActor/PhysicsBody and it blocks everything. But for some reason the AI can see through it. The AI is using Perception Component.

Any help?

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Product Version: UE 4.11
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asked Jun 27 '16 at 01:15 PM in Blueprint Scripting

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Jujaswe
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avatar image Hellrunner Jul 12 '16 at 06:48 PM

I have the same issue with a paper 2D sprite. it works perfectly fine for the Tile Map. well.. I guess the workarround for now is to set it on world static. I hope epic hast this on thier radar ^^

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