UChildActorComponent can't set asset

Hi ! I’m not sure if its a bug or design, but for some reason I can’t set the UChildActorComponent asset in blueprint, I have a c++ class with UChildActorComponent* stored in array in constructor I create these components and they seem to be created successfully however when I create a blueprint of this class I can’t set them, just to test I have created a single instace of UChildActorComponent and I can set it in the blueprint, Here a link to my orginal question with pictures Thanks !

Hey Mlody-

Since there is more detailed information for this issue on your other post, I have responded to your question on the other post and will be marking this as a duplicate.

Cheers