Particle Emitter Reset - Not working for Events

Hello,

i just realized that ‘Reset’ within the Activate Function in Blueprints doesn’t work for Events inside Particle Emitters. All other Emitters are being reset just fine, but Events still fire multiple times, because they are not being reset, even though they should have been reset.

Repro:
-Create particle system with several emitters (one with event generator and one with event receiver) and a moderate time until the event fires (e.g. 5 seconds)
-‘Activate’ the created particle system component via blueprints
-After one second delay, ‘Activate’ the particle system component again with ‘Reset’ ticked
→ The event fires twice, which is not intended behavior

It would be great if you could fix this, it’s quite annoying for our project and a workaround is rather time consuming.

Hi Priareos,

I attempted to reproduce the issue but I wasn’t able to get your results. On the second Activate with Reset enabled, the event still only fires once. Could you post a screenshot of the exact blueprint setup that you are using? Or a small test project that showcases the issue will work as well.

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ