x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How do I expose a user-created variable from an anim blueprint class

Hi, I am new to Unreal so sorry for the dumb question. I have an event graph within an anim blueprint in which I want to reference an external actor by name to be able to use getActorLocation. I thought that I would just be able to add a variable to this blueprint (eg "myActorName") and expose this variable to set it on an instance of the anim blueprint class. However, I see that this type of class doesn't seem to allow me to display my internal variables for some reason. I have tried a stand-alone test of adding a var to an actor blueprint and this works as I would expect.

Ultimately, my goal is to procedurally move individual bones through the anim graph which are driven by the positions of other actors. Most of it is working but I just can't get those external actor positions inside my anim blueprint event graph.

Please help!

Thanks

Product Version: UE 4.12
Tags:
more ▼

asked Jun 27 '16 at 02:42 PM in Blueprint Scripting

avatar image

philipchild
1 1

avatar image philipchild Jun 27 '16 at 03:04 PM

I have also tried added a getActorReference node (to reference the external actor) in my anim blueprint event graph but this causes the error "this blueprint (self) is not a globalEditorUtilityBase, therefore target must have a connection". What should I connect to target in this case?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question