Can't access PathFollowingComp in CharacterMovementComponent

I’m extending the characterMovementComponent so that I can override many of the virtual functions. I see many instances of

if (PathFollowingComp.IsValid())
	{
		PathFollowingComp->OnLanded();
	}

scattered throughout it. Specifically I’m looking at the ProcessLanded function. My extended class does not see this function in the parent class. How do I access it from the child class?

This works for the if statement

if (UNavMovementComponent::PathFollowingComp.IsValid())
	{
		PathFollowingComp->OnLanded();
	}

Adding the UNavMovementComponent namespace, but it doesn’t work on the OnLanded call.