Sequencer - Particle Material Parameter not working
I'm trying to animate a material parameter of a particle system. The particle is an instanced mesh type, and has a Material Instance with an opacity parameter for fading. I can drill down in sequencer and create a track for that parameter, but it doesn't do anything.
If I do the same with a static mesh, the parameter works fine. It's only broken when used in a particle system.
The way I'm setting it up for both is to add the staticMesh or Particle system>Component0>Material Element0>parameterName
This seems like it should work.
asked Jun 27 '16 at 03:29 PM in Using UE4
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