Can't package for iOS from Pc nor Mac using 4.10.4

Hello, I’m trying to deploy the project ,made with UE4.10.4, for iOS, but, since it’s a C++ based project, I can’t use the package for iOS menu. So, I’m using Unreal iOS Configuration Wizard, I have the mobile provision and certification files marked as valid in the project preferences and the editor, but when i try to use them in UiCW, this error appears in the DOS console:

 Copy: C:\Users\Usuario\Downloads\DEV_Project.mobileprovision -> C:/Users/Usuario/AppData/Local/Apple Computer/MobileDevice/Provisioning Profiles/Project.mobileprovision, last modified at 27/06/2016 17:00:43
    Could not find 'E:\UDK\Epic Games\4.10\Engine\Build\IOS\UE4Game-Info.plist'.

I cant find this .plist anywhere inside the engine folders, so…what’s the problem and how can I fix it?
I guess I need to build the engine from the source code repository (github) in order to compile for iOS in OSX using XCode to be able to build a C++ project for iOS.

Progress: I got the file from the same engine version for OSX in its intermediate folder for IOS. it’s something like this: Unreal 4.10.4 plist.

but now, the UiCW tool won’t accept the p12 certificate I got from OSX KeyChain…It wont build using OSX neither because it says, “Missing ue4game binary”,

LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.083221
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_55c03_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_3a22f_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000433
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Deployment failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>

I can’t create the XCode project…what’s going on?

So, you need to compile the whole engine from github in osx in order to build a c++ project for iOS…, ok