BUG: Characters not affecting navmesh even with option on

I wanted to update my turn based strategy game and noticed that no characters/capsulecollisions are affecting the navmesh.

Also it looks weirdly brown…
http://puu.sh/pHXWp/0899041298.jpg

Here it looks like it isn’t really creating a boundary.
http://puu.sh/pHY8P/5a1f83aa8e.jpg

http://puu.sh/pHYg5/d964a2d6b4.jpg

Workaround would be using hidden staticmeshes for the navmesh affecting…

Reproducing is easy

  1. Fresh topdown template project
  2. Select character
  3. Set can affect navmesh true on the capsule component

Okay that is the dynamic obstacle function. :stuck_out_tongue: Just tick it off in the actor default settings under navigation.