N-deep nested instanced object crash during editing

I’m dealing with a data structure where nested instanced objects are present with 4 elements depth.

I’m experiencing the same crash as reported here and the problem seems to be similar, although I have more than 2 elements depth:

I have a workaround where I break my data into blueprints which are themselves instanced in the parent element, breaking the depth into smaller chunks.

Hello ,

Could you please give some details as to what your set up is? The first step to fixing a crash such as this is to have a reproduction case so that we can get the crash first hand. Also, just for clarity’s sake, could you post the callstack that you’re getting when you crash?

We haven’t heard from you in a while, . Are you still experiencing these issues? If so, please refer to my previous comment. I’ll be marking this as resolved in the meantime for tracking purposes.

Hi Matthew,

Thanks for getting back. We’re actually in a rush right now and documenting the issue with the exact repro steps would take some precious time. However, I intend to do it sooner than later!

Meanwhile, repro steps are really similar to the one mentionned in the other post, although there’s more levels to the data hierarchy (around 4 or 5). The workaround is the make a blueprint to wrap a first hierarchy of max 3 nested objects and link that new data to the other structure…

I’ll get back with exact repros.

Cheers,

S.

We haven’t heard from you in a while, . I understand that you’re busy and can’t get to this right now. I’ll be marking this as resolved in the meantime for tracking purposes. Whenever you’re available to continue, please leave a comment and the question will reopen.