Hi there,
I use the drawRectangle() method in the HUD class to quickly fade to black, show a single-colered background, fade-over-white etc. I simply draw a white rectangle over the whole screen (and change it’s alpha with a timeline).
But since 4.11 (?) I just can’t do that anymore. No matter what values I enter, the rectangle just doesn’t fill the entire screen.
(I used negative values for the top and left starting point to make sure the rectangle really filles the screen which didn’t work with 0,0 in the past, but since 4.11 even this doesn’t work anymore).
It seems like the size of the bar on the right and bottom correlates with the current pixel desity (hmd pd XX). The higher the PD, the bigger the bar…