What to do with 'dlopen failed libUE4Editor-SuperSearch.so ...'

I have Linux openSUSE (Leap) and while opening installed editor I get the message about plugin ‘SuperSearchEditor’. it could not be loaded.

Unlike the similar question on this theme,
( https://udn.unrealengine.com/questions/297802/linux412regression-dlopen-failed-libue4editor-supe.html )
I pulled the given commit, but it didn’t work. I think I have some kind of another problem

The exact message in terminal is

[2016.06.27-21.03.07:286][  0]LogLinux:Warning: dlopen failed: libUE4Editor-SuperSearch.so: cannot open shared object file: No such file or directory
[2016.06.27-21.03.07:287][  0]LogModuleManager:Warning: ModuleManager: Unable to load module '/home/user_nout/UnrealEngine/Engine/Plugins/Editor/SuperSearchEditor/Binaries/Linux/libUE4Editor-SuperSearchEditor.so' because the file couldn't be loaded by the OS.

Other ‘orange’ lines in terminal I did not get before these warnings.

Any ideas of what to do with this? May be I just forgot to do something while installing…
P.S. in commit of the given link I just copied lines by hand and paste it, I don’t know what information is really useful. Sorry anyway.

Hey GlaDos28-

Just to confirm, you added Result += "-Wl,--disable-new-dtags"; to the LinuxToolchain.cs file, correct? When you say “orange lines” are you referring to solid lines or actual lines of text? If it is text, can you provide what the message said? Additionally, after adding the changes to your file, did you recompile the code to make sure the changes are updated.

  1. Yes, I added this line in that place.
  2. Well, in my terminal warnings have orange color, sorry, actually I thought that it is similar everywhere.
  3. The only two warnings I got are written above.
  4. I wonder, how should I do this :slight_smile: Exactly what I did is paste lines in the LinuxToolChain,cs file and tried to open UE4Editor again.

If recompiling means something more than opening UE4Editor again (and probably, it is), write how to recompile it :slight_smile:

Oh You know, after your post I thought and decided to call again making UE3Editor. And after re-linking (thanks that not redoing all long job again :slight_smile: ) it works!

And sorry for ‘garbage’ topic, I just did not understand correctly what to do.

P.S. Thanks for providing help! Really the first time in life when support team helps :slight_smile: