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GameMode->RestartPlayer() not working

I'm making a simple competitive team game where you play as balls. I'm trying to get respawn working in my code (specifically respawn when falling out of bounds), and found the GameMode->RestartPlayer(PlayerController) method that supposedly does just that. However, calling the function with a reference to my player controller does nothing. Can somebody help me figure out what I'm doing wrong? I spent some time looking through the Shooter Game source, but still wasn't able to figure it out.

Here's my code:

 // BallPawn.cpp
 void ABallPawn::Tick(float DeltaTime) {
     // ...
     // Check for out of bounds
         if (GetActorLocation().Z < -1000.0f) {
             GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("PLAYER KILLED"));
     // ...
 // BallPlayerController.cpp
 void ABallPlayerController::Respawn() {
     GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("RESPAWN"));

The debug messages are being spammed to the screen, yet the ball is not respawned. It just falls endlessly.

Product Version: UE 4.12
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asked Jun 27 '16 at 09:49 PM in C++ Programming

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