x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

GameMode->RestartPlayer() not working

I'm making a simple competitive team game where you play as balls. I'm trying to get respawn working in my code (specifically respawn when falling out of bounds), and found the GameMode->RestartPlayer(PlayerController) method that supposedly does just that. However, calling the function with a reference to my player controller does nothing. Can somebody help me figure out what I'm doing wrong? I spent some time looking through the Shooter Game source, but still wasn't able to figure it out.

Here's my code:

 ////////////////////////////////
 // BallPawn.cpp
 ////////////////////////////////
 void ABallPawn::Tick(float DeltaTime) {
     Super::Tick(DeltaTime);
 
     // ...
 
     // Check for out of bounds
     {
         if (GetActorLocation().Z < -1000.0f) {
             GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("PLAYER KILLED"));
             Cast<ABallPlayerController>(GetController())->Respawn();
         }
     }
 
     // ...
 }
 
 ////////////////////////////////
 // BallPlayerController.cpp
 ////////////////////////////////
 void ABallPlayerController::Respawn() {
     GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("RESPAWN"));
     GetWorld()->GetAuthGameMode()->RestartPlayer(this);
 }


The debug messages are being spammed to the screen, yet the ball is not respawned. It just falls endlessly.

Product Version: UE 4.12
Tags:
more ▼

asked Jun 27 '16 at 09:49 PM in C++ Programming

avatar image

shoffing
16 1 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question