GameMode->RestartPlayer() not working
I'm making a simple competitive team game where you play as balls. I'm trying to get respawn working in my code (specifically respawn when falling out of bounds), and found the GameMode->RestartPlayer(PlayerController) method that supposedly does just that. However, calling the function with a reference to my player controller does nothing. Can somebody help me figure out what I'm doing wrong? I spent some time looking through the Shooter Game source, but still wasn't able to figure it out.
Here's my code:
The debug messages are being spammed to the screen, yet the ball is not respawned. It just falls endlessly.
asked Jun 27 '16 at 09:49 PM in C++ Programming
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