[Feature Request] Break apart blueprints

I’m pretty sure this is not possible to do so I’m asking for this to be a feature for future versions. I would love for the ability to break apart blueprints to base components such as lights and static meshes when they are placed in editor. for example say you make a simple torch blueprints and are populating your level with them. The torch blueprint is simple, just a static mesh a particle effect and a point light, no code or nothing. Now say you’d rather all those torches you placed down to instead be static or stationary lights and the static mesh to also be static. Well you can’t really do that. you instead have to delete all the torch and replace them with the static meshes and and align the particles for each one and add the lights.

I’d be great if you could just plop down the blueprints, break them apart and then just set everything to static.

I also vote for this feature to be added.