The project crashes on Packaging, works fine in Editor!
My project refuses to be packaged! I've tried pretty much everything to get my project working, but its to no avail. It runs fine when I press play in the editor, but after I package and then try to run, it crashes right away!
This is the log I am getting link text
I can't seem to figure out what is wrong with it! it says array is the problem but then when i use the debugger, it shows that the static mesh of an actor is the problem.
If I just flat out remove the static meshes, i get this error link text, which says that "Objects have the same fully qualified name but different paths". The error message then precedes to show me the two paths "New Object: B_Shop_C /Game/Structures/B_Shop.Default_B_Shop_C Existing Object: B_Shop_C /Game/Structures/B_Shop.Default_B_Shop_C"
The paths look completely same!
I have a sneaking suspicion that it has something to do with the warnings LogUObjectHash:Warning: Ambiguous search, could be DynamicClass /Game/Structures/Shop.Shop_C or DynamicClass /Game/Structures/Shop.Shop_C but then again.. the paths look exactly the same! and there is only 1 object there!
My Project Download Link: http://www.filedropper.com/project
If i delete the "potionshop.uasset" (an old actor which i no longer use, and cant see in my content browser) in my project folder called "structures", and then turn off the nativize blueprint assets, it works... But, I would like to use nativize blueprint assets could this be a bug in nativize blueprint assets?
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answered Jul 05 '16 at 04:23 PM
I have already tried to package the project after removing the static meshes... the result is the 2nd log that I submitted
I uploaded my whole entire project in my initial post, but i'll upload just the static mesh
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