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[Closed] How can I pick a savegame location for an HTML build?

I'm trying to make a web customizer that lets the user store their creation on the server for us to be able to open. The problem I'm having is that when I run it in the editor, it saves in the /saved/savegame folder, but when I deploy it on web, it doesn't save anywhere.

How can I make it so that I can save to a subfolder on the server (through ftp or another way)? I'm using a blueprint-only project, but I'm open to doing some C++ if it's the ONLY way.

Product Version: UE 4.12
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asked Jun 28 '16 at 02:41 AM in Packaging & Deployment

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tedshrop
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The question has been closed Feb 16 '17 at 10:25 PM by Samantha Sutton for the following reason:

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