Blank C++ project won't build (4.12.3)

I create a new project and when making it I received a notice that the project was unable to produce the .dll. I elected to open the C++ project in visual studio following prompts. When attempting to simply rebuild the solution I recieved these errors

Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 261 does not match precompiled header UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Intermediate\Build\Win64\UE4Editor\Inc\UniversalInventory\UniversalInventory.generated.cpp 1

Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 261 does not match precompiled header UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Source\UniversalInventory\UniversalInventoryGameMode.cpp 1

Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 261 does not match precompiled header UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Source\UniversalInventory\UniversalInventory.cpp 1

Error Failed to produce item: D:\Unreal Projects\universalInventory\UniversalInventory\Binaries\Win64\UE4Editor-UniversalInventory-396.dll UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Intermediate\ProjectFiles\ERROR 1

Error MSB3073 The command ““D:\Epic Games\4.12\Engine\Build\BatchFiles\Rebuild.bat” UniversalInventoryEditor Win64 Development “D:\Unreal Projects\universalInventory\UniversalInventory\UniversalInventory.uproject” -waitmutex” exited with code -1. UniversalInventory C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 46

After searching here I am not quite finding anything related.

EDIT: Answered more fully here

Hi there,

If you are using Visual Studio 2015 with Update 3, then the issue is most likely due to UE4 not yet supporting Update 3.

You can find out more about this issue below, and includes a workaround if you are building from source:

If you are not on update 3, please let us know and we can look into it further.

Thanks,

hey, I accidentally double posted this. Thanks for the info, here is the other one, the answer there actually worked for me, but it’s results seem to vary.