I create a new project and when making it I received a notice that the project was unable to produce the .dll. I elected to open the C++ project in visual studio following prompts. When attempting to simply rebuild the solution I recieved these errors
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 261 does not match precompiled header UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Intermediate\Build\Win64\UE4Editor\Inc\UniversalInventory\UniversalInventory.generated.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 261 does not match precompiled header UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Source\UniversalInventory\UniversalInventoryGameMode.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 261 does not match precompiled header UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Source\UniversalInventory\UniversalInventory.cpp 1
Error Failed to produce item: D:\Unreal Projects\universalInventory\UniversalInventory\Binaries\Win64\UE4Editor-UniversalInventory-396.dll UniversalInventory D:\Unreal Projects\universalInventory\UniversalInventory\Intermediate\ProjectFiles\ERROR 1
Error MSB3073 The command ““D:\Epic Games\4.12\Engine\Build\BatchFiles\Rebuild.bat” UniversalInventoryEditor Win64 Development “D:\Unreal Projects\universalInventory\UniversalInventory\UniversalInventory.uproject” -waitmutex” exited with code -1. UniversalInventory C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 46
After searching here I am not quite finding anything related.
EDIT: Answered more fully here