Help with timing soundcues and cutscene to end level and load the next one.
Brand new here! I've got a level that runs fine but I want a way for it to fire a cutscene after 5 mins of play and then load the next level. The timer should reset if the player is killed. Also (and I'm sure this will be the same system) I want a soundcue to play after 1:30, 3, and 4:30 minutes.
Thanks in advance for looking at this for me!!
asked Jun 28 '16 at 09:35 AM in Blueprint Scripting
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