How can I rotate a cubemap / camera vector ?
Hi, I am using often cubemaps (HDR pictures) in the emissive channel of my glass material to fake reflections. But I am not able to rotate the cubemaps to adjust my reflections. How can I archive this?
I have attached a picture of my material setup.
Best regards, Andreas
This is the typical setup used to map a cubemap onto a surface and allow for rotation along the Z axis. This is also set up so the cube map will work in a location other than world origin.
Let me know if that helps!
answered Feb 17 '17 at 06:34 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here