Using Morph Target in Sequencer with blueprint event
Hello, I'm trying to add some Morph Target animation to my Sequencer animation sequence. I'm using Event track for this and add a custom event to a level Blueprint where I reference my skeletal mesh and a Morph Target name. I run it through with a Timeline node, but it seems to launch only once in a while, while I need it to launch on each keyframe I set on a timeline.
How to make that event launch on each key?
Ok, using "Play from Start" instead of just "Play" pin solved the issue.
answered Jun 28 '16 at 09:20 AM
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