Disable shadow map streaming?
I am working on an archiviz project (quality over performance) and need to find a way to force UE4 to always use the maximum shadow quality. I've tried changing some values in the BaseEngine.ini file, but to no effect.
I'm new to UE4, so I am a bit confused by the terminology. Lightmap/Shadowmap/Mip-Map/Streaming. I might be using the wrong term here, but please have a look at this screengrab and you'll understand:
Thanks a lot, Rob
asked Jun 28 '16 at 09:44 AM in Using UE4
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