Can't detect inputs in my pawn (Vive VR)
ive just made a Pawn who has 2 motion controllers, right hand/left hand, then in the event graph i use MotionController(L/R)Facebutton1 to trace a line but when is pressed but nothing happens even if a just print a string value.
If i use right the even tick avoiding the motion input then its work fine. Any help?
asked Jun 28 '16 at 10:05 AM in VR
Josemcasasp, how is your pawn being added to your level?
If you have placed it directly in your level, then make sure you set its "Auto Possess Player" value to "Player 0" and that nothing else in your level has that same setting (for example, a PlayerStart object.)
If you're using a PlayerStart object to spawn your pawn, then you should just have to make sure it's configured correctly by creating a custom GameMode blueprint, setting its "Default Pawn Class" to that of your pawn, and making sure you configure your game to use your custom game mode, either through the "World Settings" panel or through "Project Settings > Maps & Modes".
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