4.12.3 Reflection Bug reports

Correct reflection on sphere on 4.11.2

glitched reflection on 4.12.3

Same Mesh (base engine static mesh sphere).
Same light setup.
Same engine setup.
Same post process setup (no SSR).
Same reflection probes setup

Hi rgmelli,

Thanks for the report. This issue looks have already been resolved internally in our 4.13 build. I didn’t see a ticket where this was reported, but since it’s already fixed internally this should be resolved once 4.13 is released towards the end of Summer.

Thank you!

Tim