Character location is wrong using SetActorLocation
I'm trying to set a character position using
Here my full character creation process:
Here is my spawn code
The actual issue
I have two
What am I missing there ? Possible issues could be:
Thanks for reading. Hope you will help me figure this out. I'm just starting to understand properly Unreal Engine network "magic".
Just for tracking purpose if someone gets into the same issue.
I'm actually using the HTC Vive for my project and the MyCharacter I'm talking about in this post is the representation of the vive. After looking deeper into my issue, I saw that my MyCharacter is in fact well placed in the world. The real issue is that the camera doesn't follow properly my pawn, which is a totally different issue.
answered Jun 29 '16 at 11:10 AM
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