Optimize draw call
Hello, i have trying to optimize draw calls to my scene for gear vr, the problem is i don't have so much polygons, (10k), all objets are static, i use just 6 different materials, but the draw calls grows up to 350 (100 recommended max by epic). i don't now what to do again because i think i have optimized polygones to maximum low poly.
All object are static
The pawn actor is a little car very small in the road. Does the scene size have an influence on draw calls ? If i set the set scale from 5 to 1 for exemple and i reduce the pawn size to does it optimize draw calls ? Have you an idea about other ways to optimize draw calls ?
asked Jun 28 '16 at 04:46 PM in VR
More draw calls come from:
Polygon count doesn't influence draw calls number. Nor does object size, so don't worry about it.
Follow this question
Once you sign in you will be able to subscribe for any updates here