Sequencer recording only objects added in playmode
It seems imposible for me to correctly record the transform of objects in sequencer, if I don't and them during Playmode.
This is in line with the Record Gameplay tutorial, which precises to first enter playmode and then add the character for recording.
For me it doesn't really make sense, but then I am a total beginner. Is this a workaround/bug/feature ?
asked Jun 28 '16 at 06:40 PM in Using UE4
ZaQ von Vaqoov
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