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Packaging an unreal 4 scene for the HTCvive

I have followed all of the instructions when looking through the unreal help documents but still no success. Whenever I package the file and run the exe on another machine it loads, but does not work with steamVR/vive. Does anyone know of a tutorial that covers this process? I searched the forums, but none of them have lead me to a solution that works. I tried creating a blueprint event for "stereo on" etc. Unfortunately, it still does not work. Any help would be greatly appreciated!

Product Version: UE 4.12
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asked Jun 28 '16 at 07:15 PM in VR

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avatar image Rudy Q ♦♦ STAFF Jun 30 '16 at 04:43 PM

Hello jhcorgan,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Could you provide the packaged version of the project so that I can see if it runs on our end?

  4. Can you provide screen shots of any settings/blueprints that may be involved?

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Hello jhcorgan,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.


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answered Jul 05 '16 at 03:50 PM

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Rudy Q ♦♦ STAFF
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