Package GUID mismatch
I am packaging a windows client and linux server via RunUAT. This has been working fine for a long time but now I am getting an error on the client side when I run the game.
For some reason it thinks my HUD bp is mismatching between my client and server.
Like I said this was working fine before.
My build commands are below.
I tested it without the -pak flag too just to verify that the BP_FPSHUD blueprint is being packaged and it is.
Does anyone know where I can find the GUIDs? Or what could be going wrong?
I have tried deleting Intermediate, Binaries, DerivedDataCache, and the archived directory and rebuilding. However this didn't fix the issue.
Edit: I tried reverting to a previous version of BP_FPSHUD and it still isn't working.
Okay, so I was able to resolve this by following the same steps that I followed for my last issue. https://answers.unrealengine.com/questions/434795/dedicated-server-default-map.html
UE4 is pretty finicky with the Saved, Intermediate, and Binaries folders :/
I guess I will keep following these steps whenever something odd happens.
answered Jun 29 '16 at 01:04 PM
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