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Blueprint Aim Offset Rotation Question

Okay so i have been working on my project for a while now, and I have come into the problem of the aim offset. My question is that when I go to look around when standing still i can rotate using aim offset, which I have accomplished. Now when I start to move forward or side to side I would like it to be that the aim offset is off and I can rotate without the aim offset affecting my turning.

here is the aim offset/auto rotate character so far. I got the blueprint from Rakiz Farooq on YouTube


Product Version: UE 4.12
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asked Jun 28 '16 at 08:23 PM in Blueprint Scripting

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