Custom FPrimitiveSceneProxy and rendering
I have a custom FPrimitiveSceneProxy class and I am implementing GetDynamicMeshElements method.
I would like it to draw a shaded box so I have the following lines:
This draws the cube correctly, however if I change the render proxy to use GEngine->EditorBrushMaterial instead it stops drawing.
I guess I don't understand why that's the case, and would appreciate some advice.
asked Jun 28 '16 at 09:06 PM in C++ Programming
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