x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can I make it so that multiple people can work on a project at the same time and do they have to buy their own licenses and assets or just licenses?

I plan on starting a small team to work on games involving me and two other people. How can we work on a game at the same time and how would they be able to use the same assets?

Product Version: UE 4.10
Tags:
more ▼

asked Jun 28 '16 at 10:43 PM in Using UE4

avatar image

willhaddix
4 3 5 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

willhaddix, are you familiar with version control systems like Git or Perforce? They are systems that manage all the source files of your projects (not just Unreal, but any type of multi-file project, really) and allow multiple people to edit the same files without stomping on each other's edits. Unreal has built in support for three such systems: Perforce, SVN, and Git and includes special in-editor "diff" tools that let you manage merge conflicts that sometimes happen when two or more people edit the same file.

I suggest reading this documentation titled "Collaboration in Unreal Engine": https://docs.unrealengine.com/latest/INT/Engine/Basics/SourceControl/index.html

Unfortunately that documentation doesn't cover Git. If you're interested in using Git with Unreal Engine you'll find some additional detail here: https://wiki.unrealengine.com/Git_source_control_(Tutorial)

As for sharing the same assets, version control addresses the logistics of working on the same files at the same time. But if you're using assets that you've purchased from the Marketplace or other 3rd party sources you'll have to check the licensing agreements for those assets to determine any legal restrictions on how individuals or teams may use them.

more ▼

answered Jun 29 '16 at 12:25 AM

avatar image

Krxtopher
825 27 15 57

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

By share assets I mean since we are all working on the same project will they have to buy the same assets that I purchased if they are only working on the same projects I am

more ▼

answered Jun 29 '16 at 12:53 AM

avatar image

willhaddix
4 3 5 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question