Hey guys
I am using the third-person project template. The character has a camera component attached to him, which controls the third-person camera. I believe it was called Camera Boom.
The problem I am having is that the camera gets obstructed if the character mesh overlapped with another mesh, which makes the camera zoom to the inside of the character mesh.
My question is whether there is a way to make the camera component “ignore” the overlap, and stay where it is??
Yes there is
go into the blueprint of each of your characters
go to their “Mesh” and capsule component collision sections
use a CUSTOM collision set up
and check off camera as being ignored
Rama
Hey Rama.
Thanks a lot for the info, but unfortunately it didn’t work for me.
Weirdly, what worked for me was setting the collision channel for the camera to be “Pawn”, instead of “Camera”.
I don’t even know how that worked, but it did. The camera is not being occluded anymore, so thanks