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How to remove the green edge (renderTexture2D)

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There is no problem with stationary specular reflection until I add the water wave on the UVs.The green edge is from the 2D target texture. It seems bring green part because of the disturbance of UVs. My screen align is already true. Help please.

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asked Jun 29 '16 at 05:54 AM in Using UE4

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koyuko
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