Raycast for brush.
Solved it. Just converted the brush I was using as a static mesh. If you guys have other idea I would love to hear it,
answered Jun 29 '16 at 10:47 AM
Sorry for digging out a dinosaur, but maybe someone will find it useful - I'm using simple function to get floor and surprisingly it works for brushes too.
I'm tracing for any object below a character, if LineTrace hits something it returns true value. As I said, it worked for brushes too.
answered Jan 08 '17 at 12:57 AM
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