Locking Physics rotation locks all types of rotation

Hello ,

So , I have been having this problem for a while now , I have made a First Person character that moves and rotates using SetActorLocation(); and SetActorRotation();.

However , when I tried to lock the physics rotation on the Z axis , Mouse look for the Z axis rotation stopped working. What’s weird is that I locked rotation on all axis , yet the rotation on the Y axis for mouse look still works , but not the rotation on Z…

I tried unlocking only the Z axis and increasing Angular damping to a high value , which fixed the problem in most parts , but , when I go inside of a corner , the character auto-rotates left or right , which is very annoying.

Snippet of the code :

//Mouse Y Rotation
		FRotator newRotation = GetActorRotation() + FRotator(0, MouseX * 180 * MouseSensitivity*deltaTime, 0);
		SetActorRotation(newRotation);
		//Mouse Z Rotation
		newRotation = PlayerCamera->GetRelativeTransform().GetRotation().Rotator() + FRotator(MouseY * 180 * MouseSensitivity*deltaTime, 0, 0);
		newRotation.Pitch = FMath::ClampAngle(newRotation.Pitch, PitchMin, PitchMax);
		newRotation.Roll = LeanAngle*leanFactor;
		PlayerCamera->SetRelativeRotation(newRotation);

Anyone else has faced this sort of problem and can help?

Thanks