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Locking Physics rotation locks all types of rotation

Hello ,

So , I have been having this problem for a while now , I have made a First Person character that moves and rotates using SetActorLocation(); and SetActorRotation();.

However , when I tried to lock the physics rotation on the Z axis , Mouse look for the Z axis rotation stopped working. What's weird is that I locked rotation on all axis , yet the rotation on the Y axis for mouse look still works , but not the rotation on Z...

I tried unlocking only the Z axis and increasing Angular damping to a high value , which fixed the problem in most parts , but , when I go inside of a corner , the character auto-rotates left or right , which is very annoying.

Snippet of the code :

 //Mouse Y Rotation
         FRotator newRotation = GetActorRotation() + FRotator(0, MouseX * 180 * MouseSensitivity*deltaTime, 0);
         //Mouse Z Rotation
         newRotation = PlayerCamera->GetRelativeTransform().GetRotation().Rotator() + FRotator(MouseY * 180 * MouseSensitivity*deltaTime, 0, 0);
         newRotation.Pitch = FMath::ClampAngle(newRotation.Pitch, PitchMin, PitchMax);
         newRotation.Roll = LeanAngle*leanFactor;

Anyone else has faced this sort of problem and can help?


Product Version: UE 4.12
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asked Jun 29 '16 at 03:14 PM in C++ Programming

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