C++ Partial cubemap texture update
Simple question really: can I partially update a texture via C++?
I'm using the following:
This clears the resource and then sets the data, possibly using D3D11's Map(). The only way I see is do all D3D stuff myself ( Create a staging resource and then CopySubresourceRegion, or UpdateSubresource)
asked Jun 29 '16 at 03:22 PM in C++ Programming
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