Any word on realtime global illumination?
I know about the current prototype implementation, but it's terrible atm
Any news on an official realtime global illumination?
I want ue4 to blow that unity 5 thing away since I don't like how unity does business (something missing from unity? Buy it on the asset store woo-hoo!), but I'm afraid if ue4 doesn't have realtime GI by the time unity 5 is out it'll generate bad press and push more people over to that nickel and diming unity, as opposed to ue4 which gets very frequent updates with major features and developer support.
asked May 16 '14 at 08:38 AM in Rendering
Enligthen that will be in Unity 5 is far from "real-time". Asset setup is complex, GI works only on static objects (only static objects can contribute to GI solver).
LPV is coming along nicely, I would just wait till it get out of experimental phase and is fully implemented. LPV is lower quality certainly (for now), but doesn't need any special setup. You just place light and tell it to contribute to GI, and it just works.
answered May 16 '14 at 09:39 AM
As Iniside mentioned LPV is in the expirimental phase at the moment. It is being worked on but as it stands right now it's going to have bugs and things that need to be addressed. If you look at our **UE4 Roadmap** you will see that it's is on there to be iterated and improved monthly. There are some features that may stick around and some that may fall to the way side.
You can also check out the Wiki for more information if you have not done so already. (Link Here)
answered May 16 '14 at 12:27 PM
Tim Hobson ♦♦ STAFF
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