UActoryFactory working in main module, not anymore in editor module

Hi,

I have a weird issue.
I started creating a UActorFactory, for spawning my custoim asset when I drag’n’drop it into my level.
It worked.

But I discovered that editor classes are not meant to be in the main module, so I created an Editor module and moved my classes into my editor module…
I still could create my asset from file.
But now I’m not able to create an Actor from my asset by drag’n’droping it into the level…
I tried moving back the UActorFactory again into my main module. Worked again…

What am I missing here ?

PS: I put log into the CanCreateActorFrom method. I see it when the class is into the main module, but not when it’s in the editor module.