How can I change the static mesh view distance?

In UDK I could set view distances within the static mesh editor. I can’t seem to find that feature in UE4. I don’t want to use LOD models. I dont require a level streaming volume. UDK had this nice simple feature how can I apply this setting in UE4.

Thanks

Hi Blakey876,

To use this feature in UE4 you will need to use a Cull Distance Volume. You place it around the objects that you want culled, then set the size of each object and distance that you want the culling to occur. For more info please take a look at the Cull Distance Volume section of this documentation.

Thanks, TJ

Thank you very much :slight_smile:

Maybe so ? :))))

Is there a way to get the camera to clip purely based on distance rather than tagging each actor individually - so if I wanted nothing to be drawn after 500 units for example - How would I do that?

Many thanks,

P