Game Don't pack for Android

Hi, i’m trying to pack a simple android game for days and i get always the same error, i have the android installed everything is where it should be but it never works, can anybody help?

the output log is here

thanks

[Output Log][1]

96538-outputlog.txt (5.46 KB)

WasPedro,

Is this happening on all projects or just one? Are you using any plugins? If you’re using plugins, please try [this link][1] for additional assistance.

Thanks!

UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data - Platform & Builds - Epic Developer Community Forums

Hey WasPedro,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Hi, the problem was that i was building with the substance plugin enabled, my bad :stuck_out_tongue: but now another problem is happening and it still is with the automation tool, here is the output log [Output Log][1]

97239-outputlog.txt (468 KB)

no, how can i do this?

WasPedro,

Have you tried deleting your Intermediate and Saved folders out of your project folder after turning off substance?

Please make sure that these options are turned on for your Engine, at least for the platforms you plan to use and include the debugging:

95779-launcher.jpg

95777-ue4installoptions.jpg

Locate your project folder and open it. You should see Intermediate and Saved folders nested inside of the main folder. Delete those two folders and then open your .uproject.

In the Editor go to Edit > Plugins and then search for Substance and see if it shows up. If it doesn’t, go ahead and try to package again with those two folders deleted.

Please upload the newest logs for me to review.

Thank you!