Problem Accessing C++ Class Through BP

Hello, I am trying to access some UPROPERTY’s I created in my main player class, which look like the following:

96568-cap1.png

And attempt to access these variables in my animation BP through:

Which obviously doesn’t work, which is strange since I saw a tutorial use this method, and it worked fine there. What am I doing wrong here? Note that I do have these UPROPERTY’s public. Also note that I have a BP called PlayerScript to control my GPlayer class with it’s animation blueprint.

Thanks in advance.