How to get AttachedParent of UActorComponent?
I am trying to attach a sphere from my component, derived from UActorComponent, to the root of the Actor this component is attached to. I tried
But when I compile the project it crashes. I think that GetOwner() returns null. So how can I attach my sphere to the actor, that my component is attached to?
asked Jun 29 '16 at 10:32 PM in C++ Programming
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