Flicker of Editor Widgets in ViewPort
UE 4.12.4 With Realtime Render on for the viewport, the Editor GUI Widget such as the tri-axis tool or even the collision box around an actor flickers. This goes away if realtime render is turned off. This was not happening with 4.12.3. Video: https://youtu.be/KLRzvyKUwPI. Yes I have rebooted after the update was installed.
Mac OS X 10.11.5 Model Name: MacBook Pro Model Identifier: MacBookPro11,3 Processor Name: Intel Core i7 Processor Speed: 2.8 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 6 MB Memory: 16 GB
Chipset Model: NVIDIA GeForce GT 750M Type: GPU Bus: PCIe PCIe Lane Width: x8 VRAM (Total): 2048 MB Vendor: NVIDIA (0x10de) Device ID: 0x0fe9 Revision ID: 0x00a2 ROM Revision: 3776 gMux Version: 4.0.8 [3.2.8] Displays: Color LCD: Display Type: Retina LCD Resolution: 2880 x 1800 Retina Retina: Yes Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes
asked Jun 29 '16 at 10:46 PM in Bug Reports
Since we have not heard back from you in a few days we are closing this post for tracking purposes. However, if you are still experiencing flickering with widgets in the editor viewport, please respond with the requested information and we will continue to investigate.
answered Jul 18 '16 at 07:12 PM
Hello! I am experiencing the exact same thing. Especially the outline of a selected geometry flickers in most places - that is the blue or green lines are flickering. My project is a fresh install of 4.17, with a ground and a geometry box and sphere.
The flickering goes away when: - I switch from additive to subtractive. - When i press a menu, like the settings, play or launch-drop down menus in the top of the viewport.
Did a fresh install of video drivers, dont really understand the issue. I have a Gtx 970, i5, UE is on an SSD, Windows 10.
answered Aug 23 '17 at 10:18 AM
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