Mip or AA Settings?
I have a strange issue with MIP or AA settings (not sure what's the cause).
Some days ago my scene looked butter-smooth, but now moving around in the editor looks very "grainy" as if some MIP settings were wrong.
Unfortunately I cannot show you via images, because this "steppiness" / "harshness" / "graininess" of the textures can only be seen in motion and a screen-recording doesn't help, because it compresses away mentioned artifacts.
The only bigger thing I remember changing was turning off texture streaming and enabling "support global clip plane for planar reflections". But both settings have been reverted to its original state.
I have compared every settings screen I can think of with a backup version of the project (which still looks nice and smooth), I even copied over .ini files and held textures side by side... I am out of ideas and it's driving me crazy ;)
Thanks in advance, Robert
asked Jun 29 '16 at 11:11 PM in Using UE4
Apparently, it has something to do with the BSPs. I just replaced a floor element with a static mesh and tadaaaaaa - no more noise/grain issues. I still don't understand it, but whatever - problem solved!
answered Jul 01 '16 at 03:32 PM
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