How do I convert a "flat" image into a "spherical" image?
I want to make a soccer ball (or possibly a tennis ball) as a projectile. How would I go about mapping a texture, like this, which does not map well to a sphere:
to something like this, which does map well to a sphere?
Note: It would be also nice various sports balls were already included in UE4, perhaps they could be added, or someone could make and sell them on the market place.
asked Jun 30 '16 at 12:10 AM in Rendering
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