Is it possible to reflect localized text on text render?

Hi,
We are experimenting with in-game text render to display HUD elements.
We want this text to be localized, so we tested this with Japanese but the displayed Japanese text was corrupted.
Does the text render support localization to non-alphabetic language?

Thank you

I just happened to notice this thread. Unfortunately, the text render was originally just a quick way to throw some text into a level (more for designer notes and such) and was not designed with localization in mind.

You want to have HUD text in the world, correct? I’d suggest having a look at Widget Components. They are still considered experimental, but they use UMG and vector fonts so you should have an easier time localizing.