Behaviour Tree Rotate to face BBEntry

I am having trouble getting my shooter AI to rotate to face the player with aim offset properly. I’ve fiddled with the pawn settings and have unset Controlled Desired Rotation and Use Controller Rotation Yaw. The aim offset works properly now but the tree never finishes rotating the pawn to the player ( Due to the fact it is instead using the aim offset ). Is there a better way to do this?