Packaging Error 4.12

Been trying to package my project non stop and dealing with the error to no avail.
My project is build purely by using blueprints due to no prior knowledge of c++

Help me please.
Error log attached.

[link text][1]

96629-geonew.log (44 KB)

Hey Sunnyseah,

This is the error I’m seeing with your project: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: You are attempting to compile on a machine that does not have a supported compiler!

Do you have any special characters in your project name, folder names or computer name?

Hi . Thanks for your reply.

No i don’t have any special characters in my project name, folder nor computer.
Thou I installed epic games and unreal engine on my D instead of C due to insufficient space on a low capacity ssd, is it the cause of my error?

Sunnyseah,

I have my engine on the D as well because my C is also full cause it’s SSD as well. That should not cause any trouble for you. Do you have Visual Studio 2015 Professional or Community installed? If not, you should install either Professional or Community.

Thanks!

Thanks. I have installed VS2015. How do i integrate it? I have no idea how to use it.

Hey Sunny,

  • Do you have any plugins in your project that would cause this error?
  • Are you able to package a newly created template or is it all projects giving you this error?
  • Is this happening in 4.12.5?

Here are some links I’ve found about VS:

[Visual Studio Setup][1] | [Looking ahead with VS2015][2]

Thanks!

Setting Up Visual Studio Development Environment for C++ Projects in Unreal Engine | Unreal Engine 5.1 Documentation
[2]: Looking Ahead with Visual Studio 2015 - Unreal Engine

Hey ,

Thanks for the links, I’ll give it a look and try it out.

Currently, only this project is giving me error and some other project prompts for VS.

The error still persist in 4.12.5 and 1 version before.

I’ll try setting up visual studios first to see if it will fix the problem.
Thanks again!

You’re welcome. Please let me know the results.

I’ve installed VS2015 and followed the guide on setting it up and linking it to UE4. After i’ve done everthing, i’ve tried to package it but it failed again.

I’ve checked on certain site and it says i have to build up a VS file from my project but it doesn’t seem to work.

I’ve tried opening the UE4 project and click on File but the generate visual studio project is greyed out.
Manually going to the project directory and right click and generate the files but an error message popped out and says

“This project does not have any source code. You need to add C++ source files to the project from the Editor before you can generate project files.”

I have no idea how to do this because I have no clue on how to use VS2015 and I can’t seem to find any guide regarding this.

  • Could you please upload your new error logs?

  • Do you have any plugins that may be code based that should be recompiled with your version of the engine?

  • Is this happening even with a blank blueprint project?

    ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install

This means that there may be some parts of your Visual Studio install that need to be added. This can be done in the Visual Studio installer, which you can bring back up by selecting it in your Programs & Features section of the Control Panel in Windows. Anything under Visual C++ should be what you need to include.

Sorry for the overdued reply. I got everything worked out on the first installation, it’s just that i need to restart my computer before it actually worked.

Thank you so much for helping.

You’re very welcome, I’m glad it was such a simple resolution in the end! :slight_smile: