Hi, everyone!
I want to use translucent plane that has same effect like post process.
(In my game, in certain area, I have to use that translucent plane instead of postprocess, therefore both effects should have same results.)
However, I can’t make same effect with translucent material.You can see my picture below. Red color looks much darker with postprocess…
How can I get same red color with translucent material? What am I missing here?
Thank you in advance.
Hello 정강,
I was able to create the effect you wanted please download and watch the video at this link:
RedPlaneHelp
Please let me know if this isn’t what you wanted or if you have any additional questions. For now I’m marking this ticket resolved for tracking purposes!
@
Thank you for your kind video, but I couldn’t make the effect I wanted.as you can see in my image above, I want simple shader like fog post processing effect which uses linear interpolation.
I think using modulate blending mode can’t make the same effect, as it’s result is ‘source color x target color’… :(…
Hello 정강,
I’m sorry that the video I posted wasn’t what you were looking for. I updated the material to create a fog like effect that uses linear interpolation to blend between scene color and a vector parameter. The material was also changed to use translucent instead of multiply. Here is a picture of the graph:
Here is also a screenshot showing you the effect applied to a plane if front of the camera. If you want to adjust the fog distance use the scalar parameter plugged into fade distance in the depth fade node!
I sincerely hope that this post was helpful for you and thank you for reaching out to us for support!