make similar postprocessing effect with translucent material.

Hi, everyone!

I want to use translucent plane that has same effect like post process.

(In my game, in certain area, I have to use that translucent plane instead of postprocess, therefore both effects should have same results.)

However, I can’t make same effect with translucent material.You can see my picture below. Red color looks much darker with postprocess…

How can I get same red color with translucent material? What am I missing here?

Thank you in advance.

Hello 정강,

I was able to create the effect you wanted please download and watch the video at this link:

RedPlaneHelp

Please let me know if this isn’t what you wanted or if you have any additional questions. For now I’m marking this ticket resolved for tracking purposes!

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Thank you for your kind video, but I couldn’t make the effect I wanted.as you can see in my image above, I want simple shader like fog post processing effect which uses linear interpolation.

I think using modulate blending mode can’t make the same effect, as it’s result is ‘source color x target color’… :(…

Hello 정강,

I’m sorry that the video I posted wasn’t what you were looking for. I updated the material to create a fog like effect that uses linear interpolation to blend between scene color and a vector parameter. The material was also changed to use translucent instead of multiply. Here is a picture of the graph:

Here is also a screenshot showing you the effect applied to a plane if front of the camera. If you want to adjust the fog distance use the scalar parameter plugged into fade distance in the depth fade node!

I sincerely hope that this post was helpful for you and thank you for reaching out to us for support!