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Click UI Button for event

I can't seem to figure out how to use UI buttons to trigger events or actions. All tutorials just seem to show HUDs that show health bars. Any buttons just seem to load levels, which seems easy enough. How can I set up a button when clicked, triggers something like destroy an actor, or start a timeline, or activates some other object in the scene?

Product Version: UE 4.12
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asked Jun 30 '16 at 01:11 PM in Blueprint Scripting

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DMHokie
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